Tomuwa Entertainment, also known as tomuwa is a small indie game development company. We develop, publish and hope to eventually license video game content.
The company is currently in a stage of development. We expect to stay small, however with time we'll expand to possibly sell content. We are currently not trademarked, copyrighted, or licensed as there is not an established need for those processes yet. (Those things also require money.)
To say, this company is mostly just a fun name. It is not official in any capacity right now. A way to distribute news about games in development and build branding (however little there is.) We hope to become an LLC at some point soon, once we'd gotten funding to do so.
As an indiedev company, we're committed to creating engaging, unique, and inclusive video games for those who may not see representation very often. We employ developers, artists, and other team members based on skill but also on their passion for creating content that makes other feel something; whether it be joy, despair, sadness, or anger.
We provide opportunities for creatives to gain experience and exposure via our volunteer opportunities. Although we can't provide payment at this time, we're hoping to one day get to the point where we can employ creatives full-time to work on the titles we develop.
In August of 2021, Sey moved to Milwaukee to attend UWM as a design major. In the month before classes started, they decided to work on a small solo project about their time in college. For the next few months, Sey worked on this project alone, with the support and interest of the friends they made in their first semester of college.
Thanks to their encouragement, the project slowly grew bigger; going from a solo project, to a few friends helping out, then suddenly gaining more interest and becoming a team of around 20 volunteers. Today, that project is known as Samuda Interval and has a modest following on Twitter and currently has a Steam page.
At first, as a solo dev, Sey mostly sought support and interest in their passion project. However, after posting on Casting Call Club looking for voice actors, the project gained a fair amount of exposure and a small following. Likewise, many offered their time and skills as volunteers on the project.
We are now a group of about 20 part-time volunteers; spending our spare time writing, drawing, designing, marketing, and developing Samuda Interval. Without our volunteers, Samuda Interval would not be what it is today, and neither would Tomuwa Entertainment and Sey themself. Thank you so much to all our supporters, backers and volunteers!
The team working on Samuda Interval is a group of volunteers, nearly all of which who are full-time workers or college students. Each of these talented individuals have given some of their spare time to assist with development.
We are currently looking for more volunteers to help with development! Please see our Team page for more information and to apply for a position.